TEAM SIZE - 20 (10 Boys & 10 Girls)Track EventsEvent: Obstacle Relay
• Start with a forward roll (or sideways roll if less agile)
• Hi Stepper – 1 foot in every space (0.5 seconds added for each space missed)
• 10 speed bounces (0.5 seconds added for each bounce missed)
• Clear 2 hurdles
• Turn on turn board
• Sprint back avoiding obstacles
• Turn on returnboard
• Touch shoulder of next runner for takeover (1 second penalty if not touched correctly)
• Last runner repeats the activity but after turning on the returnboard, sprints through the finish line.Event: Low Hurdles
• Start with hand on the returnboard
• Sprint over the 5 hurdles
• Turn on turn board
• Run through LineEvent: 6 Lap Paarlauf
• Complete 6 Laps in your pair as quickly as possible in your chosen ordere.g. Runner 1 – Lap 1,3,5 Runner 2 – Lap 2,4,6or Runner 1 (stronger) – Lap 1,2,4,5 Runner 2 – Lap 3,6Event: Over/Under Relay
• Start with a forward roll (or sideways roll if less agile)
• Continue over the hurdle
• Under the tunnel
• Over the hurdle
• Turn on the turn board
• Repeat course in opposite direction
• Turn on returnboard
• Tap next runner on the shoulder
• The last runner repeats the activity but after turning on the returnboard sprints straight through the finish lineEvent: 4x1 Lap Relay
• Start at finish line
• Turn on the turn board
• Sprint to returnboard
• Turn on returnboard
• Sprint to next team member
• Last runner sprints through the finish lineField EventsEvent: Chest Push• The ball is held against the chest with two hands
• It must be pushed
• Both feet must remain on the floor at all times
• One foot may be in front of the other but your body must be stationary
• Do not pass the throwing line during the throw
• Measure from the point the ball touches the ball to the throwing line
• The chest must face forward at all times
• Each participant will have 3 attempts and their longest throw will be their final scoreJUDGES: 1 standing at side of area observing distance with start of tape measure1 standing at throwing line, calling peoples names to throw, measuring distance and recording1 returning the ball (by rolling)Event: Speed Bounce• Allow a trial before first jump starts
• Each participant must complete as many bounces either side of the wedge in 30 seconds
• Each participant will have 3 attempts and their highest number of bounces will be their final score
• Both feet must touch each side of the mat for the bounce to count
• The bounce is void if the participant lands on the wedge, they should be encouraged to restart as soon as possible
• 2 competitors (same school) will jump at a time
JUDGES: 1 central timing the children 1 counting per child (2 judges)1 recording Event: Standing Long Jump
• Two footed jump from take off line from standing position
• Measure from the take off line to where the back of the closest heel to the take off line landed
• The participant may step forward after the jump, but if he/she falls back, the measurement is taken at the body part closest to the take off line
• Encourage participants to bend their knees and swing their arms for lift
JUDGES: 1 at side of the tape accurately measuring the jump1 recording results and calling namesEvent: Standing Triple Jump• From standing position with the lead leg up to the take off line
• Stand on one foot to begin with to ensure a hop starts the routine
• Hop• Step to the other foot
• jump from one foot to two feet
• Measure from the take off line to where the back of the closest heel to the take off line landed
• The participant may step forward after the jump, but if he/she falls back, the measurement is taken at the body part closest to the take off line
• Encourage participants to bend their knees and swing their arms for liftJUDGES: 1 at side of the tape accurately measuring the jump1 recording results and calling namesEvent: Vertical Jump
• Participant stands with their back, head and heels touching the wall
• Both arms stretched upwards to push the scale up with the fingertips
• Arms must be straight and touch the side of the head and feet must be flat on the floo
r• This measurement needs to be marked down
• The participant then jumps from the standing position, touching the wall at the highest point
• The measurement is recorded to the nearest centimetre
• Subtract this distance from the original to find jumpe.g. original position 1m 65cmjumps 2m 05cmactual jump 40cm
JUDGES: 1 recording results and calling names1 measuring the distancesNB If there are no vertical jump boards, hold the tape measure at the start to the floor and pull upwards.