Virtual Cheerleading Year 3/4Close Window

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Event Details:

Routine Elements Lower Key Stage Two

Motions: Include a variety of motions -points awarded for clean and strong arms and shapes and correct knuckle placements as well as use of choreography elements listed below (see motions sheet and video).

Formations: Use a minimum of 5 different formations in the routine (see formation sheet and video).   

Jumps: Single and double jumps. Straight, tuck and star incorporating motions (see jump sheet and video). You may link one jump with a roll. Points awarded for timing, use of children, leg height & arm placement. 1 point deducted for triple jumps

Transitions: Points for clean transitions, clear arms. Examples: marching with arms in set, marching hands on hips. Higher points awarded for creative transitions/more challenging movements (see transitions video)

Tumbling: Sideways, forward and backward rolls.  Points awarded for clear arms and leg shapes, use of all children, entries & exits of the skills and creativity. Cartwheels but no handstands or round offs (see tumbling video) 1 point deducted per child for harder moves.

Choreography:   Points awarded for use of canon, unison, levels, change of speed and use of rhythm. Your routine can be performed in any order and using any of the above elements. Be creative.

Scoring: Motions: (10 points) Points awarded for: clean, strong straight arms, correct knuckle positions, good use of timing, creative choreography, change of rhythm, facial expressions, confidence and overall impression.

Formations: (10 points) Points awarded for: clean formations, correct positioning within the formations and creativity in the choice of formations. Jumps: (10 points)

Points awarded for: Clean, strong motion work in preparation for the jump, pointed toes, height and shape in the jump, clean landings and overall impression.Low Range – 0-3pts – Not hitting the highest degree of difficulty for your age group. Not including all children.Mid Range – 4-6pts – Majority of the team performing the skill, Showing highest degree of difficulty allowed in your age group, no mixture of variety.High Range – 7-10pts – Full team inclusion, Showing highest degree of difficulty allowed for your age group, Showing a variety of jumps. (Once in the range your execution of the jumps, approach, landings, leg height, arm placements will determine how high you score within the range).

Transitions: (10 points)

Points awarded for: sharp, precise transitions from A to B, creativity in the transition and use of motions, rolls into the next formation, creativity and overall impression.

Tumbling: (10 points)

Points awarded for: The execution of the skills performed, timing, creativity and overall impression.

Low Range 0-3pts – Non level appropriate skills shown. Mid Range 4-6pts – 50%-75% of the team show an at level skill. High Range 7-10pts – Full team show a level appropriate skill.

(a level skill is defined as a skill you cannot do in the age bracket below i.e. KS2 Upper performing a cartwheel).

Overall sense of performance (10 points)

Use of unsion, canon etc.

Total points 60. No tinsel or pompoms Music player Recording device Test the camera and any accessories, such as microphones, by recording a small amount of footage and playing it back.